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ICIP
2006
IEEE
14 years 1 months ago
Modelization of Limb Coordination for Human Action Analysis
This paper analyzes the movements of the human body limbs (hands, feet and head) and center of gravity in order to detect simple actions such as walking, jumping and displacing an...
Kosta Gaitanis, Pedro Correa, Benoit M. Macq
IPCV
2010
13 years 5 months ago
3D Camera-based Generic Gesture Analysis for Video Game Interface
- Conventional video games are controlled by players via physical game controllers. A new emerging trend for game control in recent years is to use intelligent sensor based interfa...
Gang Hu, Qigang Gao
WCE
2007
13 years 9 months ago
A Neural Network Approach to Objective Evaluation of Seam Pucker
—Seam pucker grade is one of the most important quality parameters in garments manufacturing industry. At present, seam pucker is usually evaluated by human inspectors, which is ...
K. L. Mak, Wei Li
ICPR
2004
IEEE
14 years 8 months ago
Detection of Artificial Structures in Natural-Scene Images Using Dynamic Trees
We seek a framework that addresses localization, detection and recognition of man-made objects in natural-scene images in a unified manner. We propose to model artificial structur...
Michael C. Nechyba, Sinisa Todorovic
PR
2006
77views more  PR 2006»
13 years 7 months ago
Preserving boundaries for image texture segmentation using grey level co-occurring probabilities
Texture analysis has been used extensively in the computer-assisted interpretation of digital imagery. A popular texture feature extraction approach is the grey level co-occurrenc...
Rishi Jobanputra, David A. Clausi