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DIGRA
2005
Springer
14 years 1 months ago
socio-ec(h)o: Ambient Intelligence and Gameplay
This paper describes the preliminary research of an ambient intelligent system known as socioec(h)o. socio-ec(h)o explores the design and implementation of an ambient intelligent ...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
ICDE
2008
IEEE
165views Database» more  ICDE 2008»
14 years 8 months ago
Online Failure Forecast for Fault-Tolerant Data Stream Processing
In this paper, we present a new online failure forecast system to achieve predictive failure management for fault-tolerant data stream processing. Different from previous reactive ...
Xiaohui Gu, Spiros Papadimitriou, Philip S. Yu, Sh...
MM
2005
ACM
169views Multimedia» more  MM 2005»
14 years 1 months ago
An ambient intelligence platform for physical play
This paper describes an ambient intelligent prototype known as socio-ec(h)o. socio-ec(h)o explores the design and implementation of a system for sensing and display, user modeling...
Ron Wakkary, Marek Hatala, Robb Lovell, Milena Dro...
NRHM
2000
149views more  NRHM 2000»
13 years 7 months ago
Navigable history: a reader's view of writer's time
Collecting, analyzing, and sharing information via a hypertext results in the continuous modification of information content over a long period of time. Such tasks will benefit fr...
Frank M. Shipman III, Hao-wei Hsieh
ALIFE
1999
13 years 7 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand