Time redundancy (rollback-recovery) and hardware redundancy are commonly used in real-time systems to achieve fault tolerance. From an energy consumption point of view, time redun...
Out-of-memory errors are a serious source of unreliability in most embedded systems [22]. Applications run out of main memory because of the frequent difficulty of estimating the ...
Several recent studies have found only a weak relationship between the performance of a retrieval system and the "success" achievable by human searchers. We hypothesize ...
We designed eSports—a collaborative and synchronous video annotation platform, which is to be used in Internet scale cross-platform grid computing environment to facilitate Comp...
Gang Zhai, Geoffrey Fox, Marlon E. Pierce, Wenjun ...
This report presents a model-driven, stress test methodology aimed at increasing chances of discovering faults related to network traffic in Distributed Real-Time Systems (DRTS). T...