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151
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CSREAEEE
2010
258views Business» more  CSREAEEE 2010»
15 years 19 days ago
E-learning Materials Development: Applying and Implementing Software Reuse Principles and Granularity Levels in the Small
E-learning materials development is typically acknowledged as an expensive, complicated, and lengthy process, often producing materials that are of low quality and difficult to ad...
Nabil Arman
130
Voted
FASE
2004
Springer
15 years 8 months ago
Consistent Adaptation and Evolution of Class Diagrams during Refinement
Abstract. Software models are key in separating and solving independent development concerns. However, there is still a gap on how to transition design information among these sepa...
Alexander Egyed
WAC
2004
Springer
150views Communications» more  WAC 2004»
15 years 8 months ago
A Systems Architecture for Sensor Networks Based On Hardware/Software Co-design
We describe the motivation and design of a novel embedded systems architecture for large networks of small devices, tha canonical example being wireless sensor networks. The archit...
Andy Nisbet, Simon Dobson
146
Voted
ICCD
1999
IEEE
130views Hardware» more  ICCD 1999»
15 years 7 months ago
Preference-Driven Hierarchical Hardware/Software Partitioning
In this paper, we present a hierarchical evolutionary approach to hardware/software partitioning for real-time embedded systems. In contrast to most of previous approaches, we app...
Gang Quan, Xiaobo Hu, Garrison W. Greenwood
105
Voted
SERP
2003
15 years 4 months ago
Software Requirements Specification of a University Class Scheduler
The University Class Scheduler (UCS) presented in this paper is a novel scheduling tool intended to be used by universities to schedule classes into classrooms. In essence, UCS al...
Deanna M. Needell, Jeff A. Stuart, Tamara C. Thiel...