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NOSSDAV
2004
Springer
15 years 8 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
125
Voted
IPPS
2003
IEEE
15 years 8 months ago
Simulation of Dynamic Data Replication Strategies in Data Grids
Data Grids provide geographically distributed resources for large-scale data-intensive applications that generate large data sets. However, ensuring efficient access to such huge...
Houda Lamehamedi, Zujun Shentu, Boleslaw K. Szyman...
121
Voted
AGTIVE
1999
Springer
15 years 7 months ago
Support for Design Patterns Through Graph Transformation Tools
A suitable software architecture –for example in the area of distributed application– can be composed of known-to-work solutions. These are also known as design patterns. Howev...
Ansgar Radermacher
ATAL
2004
Springer
15 years 8 months ago
Framework to Control Emergent Survivability of Multi Agent Systems
As the science of multi-agent systems matures, many developers are looking to deploy mission critical applications on distributed multi-agent systems (DMAS). Due to their distribu...
Aaron Helsinger, Karl Kleinmann, Marshall Brinn
122
Voted
LCR
1998
Springer
119views System Software» more  LCR 1998»
15 years 6 months ago
QoS Aspect Languages and Their Runtime Integration
Abstract. Distributedobject middleware, suchas CORBA, hides systemand network-speci c characteristics of objects behind functional interface speci cations. This simpli es developme...
Joseph P. Loyall, David E. Bakken, Richard E. Scha...