This paper presents a modeling process in order to produce a realistic simulation of crowds in the ancient Greek agora of Argos. This place was a social theater in which two kinds...
This paper describes EyeTracer, an interactive environment for manipulating, viewing, and analyzing eye-movement protocols. EyeTracer augments the typical functionality of such sy...
In this paper we propose a model for human learning and decision making in environments of repeated Cliff-Edge (CE) interactions. In CE environments, which include common daily in...
VisSim/Discrete Event is a process-oriented, discrete event modeling toolkit based on the powerful and proven graphical interface provided by the underlying VisSim simulation envi...
The fulfillment of time requirements is one of the major acceptance criteria of safety-critical and real-time systems. They are dictated by the environment of these systems and a...