Many embedded systems exhibit temporally and behaviorally disjoint behavior slices. When such behaviors are captured by state machines, the current design flow will capture it as ...
Code-patterns are statically recurring structure specific to a programming language. It can be parallel to aid in designing software systems for solving particular problems. Contr...
This paper presents a graph matching model for the software architecture recovery problem. Because of their expressiveness, the graphs have been widely used for representing both ...
Patterns and models are artifacts that are assets to their owners. Storing them in a repository and using common interfaces for their management simplifies their usage. This articl...
This paper presents an approach for embodying nonfunctional requirements (NFRs) into software architecture using architectural tactics. Architectural tactics are reusable architec...