Abstract. How to create effective body animations for virtual agents with emotions remains the state of the art for human animators and a great challenge for computer scientists. I...
This paper presents a game-model of a gym training system, where the behavior of the system is specified using languages developed originally for reactive system design, which dri...
David Harel, Itai Segall, Hillel Kugler, Yaki Sett...
Seeing biological motion is very important for both humans and computers. Psychophysics experiments show that the ability of our visual system for biological motion detection and ...
Abstract. This paper describes jcc, an integration of the timed default concurrent constraint programming framework [16] (Timed Default cc) into JAVA [7]. jcc is intended for use i...
In this paper the agent-oriented modeling perspective to cope with biological complexity is discussed. Three levels of dynamics can distinguished and related to each other: dynami...