In this paper, we present a dynamic area of interest management for Massively Multiplayer Online Games (MMOG). Instead of mapping the virtual space to the area of interest (AOI), ...
The ”tracker” of a P2P system is used to lookup which peers hold (or partially hold) a given object. There are various designs for the tracker function, from a single-server t...
—In this paper we face the following problem: how to provide each peer local access to the full information (not just a summary) that is distributed over all edges of an overlay ...
In this paper, we analyze the problem of network disconnection in the context of large-scale P2P networks and understand how both static and dynamic patterns of node failure affec...
Peer-to-peer has emerged in recent years as a promising approach to providing Video-on-Demand streaming. The design space, however, is vast and still not well understood--yet choo...
Bin Fan, David G. Andersen, Michael Kaminsky, Kons...