Biological brains can adapt and learn from past experience. In neuroevolution, i.e. evolving artificial neural networks (ANNs), one way that agents controlled by ANNs can evolve t...
This paper addresses the reconstruction of high resolution omnidirectional images from a low resolution video acquired by an omnidirectional camera moving in a static scene. In or...
Luigi Bagnato, Yannick Boursier, Pascal Frossard, ...
Skeleton of 3D mesh is a fundamental shape feature, and is useful for shape description and other many applications in 3D Digital Geometry Processing. This paper presents a novel s...
Existing algorithms can efficiently render refractive objects of constant refractive index. For a medium with a continuously varying index of refraction, most algorithms use the r...
We present a markerless motion capture approach that reconstructs the skeletal motion and detailed time-varying surface geometry of two closely interacting people from multi-view ...