Crowd simulation is a complex and challenging domain. Crowds demonstrate many complex behaviours and are consequently difficult to model for realistic simulation systems. Analyzing...
We present a novel cognitive agent architecture and demonstrate its effectiveness in the Sense and Respond Logistics (SRL) domain. Effective applications to support SRL must antic...
Kshanti A. Greene, David G. Cooper, Anna L. Buczak...
We provide a detailed look on the functioning of the OwlSpeak Spoken Dialogue Manager, which is part of the EU-funded project ATRACO. OwlSpeak interprets Spoken Dialogue Ontologie...
Tobias Heinroth, Dan Denich, Alexander Schmitt, Wo...
In RoboCup-98, sparrows team worked hard just to get both a simulation and a middle size robot team to work and to successfully participate in a major tournament. For this year, we...
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...