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ICIP
2004
IEEE
14 years 9 months ago
Background modeling and subtraction by codebook construction
We present a new fast algorithm for background modeling and subtraction. Sample background values at each pixel are quantized into codebooks which represent a compressed form of b...
Kyungnam Kim, Thanarat H. Chalidabhongse, David Ha...
SMILE
1998
Springer
13 years 12 months ago
Interactive 3D Modeling from Multiple Images Using Scene Regularities
Abstract. We present some recent progress in designing and implementing two interactive image-based 3D modeling systems. The first system constructs 3D models from a collection of ...
Heung-Yeung Shum, Richard Szeliski, Simon Baker, M...
ICIP
2009
IEEE
14 years 8 months ago
Illumination Invariant And Rotational Insensitive Textural Representation
We propose an illumination invariant and rotation insensitive texture representation based on a Markovian textural model. A texture is aligned with its dominant orientation and te...
CGI
1998
IEEE
13 years 12 months ago
Fast Approximate Quantitative Visibility for Complex Scenes
Ray tracing and Monte-Carlo based global illumination, as well as radiosity and other finite-element based global illumination methods, all require repeated evaluation of quantita...
Yiorgos Chrysanthou, Daniel Cohen-Or, Dani Lischin...
ECCV
2006
Springer
14 years 9 months ago
Face Recognition from Video Using the Generic Shape-Illumination Manifold
Abstract. In spite of over two decades of intense research, illumination and pose invariance remain prohibitively challenging aspects of face recognition for most practical applica...
Ognjen Arandjelovic, Roberto Cipolla