Sciweavers

256 search results - page 12 / 52
» Modeling Geometric Structure and Illumination Variation of a...
Sort
View
DAGM
2006
Springer
13 years 11 months ago
Analysis on a Local Approach to 3D Object Recognition
Abstract. We present a method for 3D object modeling and recognition which is robust to scale and illumination changes, and to viewpoint variations. The object model is derived fro...
Elisabetta Delponte, Elise Arnaud, Francesca Odone...
ICRA
2009
IEEE
125views Robotics» more  ICRA 2009»
13 years 5 months ago
Photometry-based visual servoing using light reflexion models
Abstract-- We present in this paper a way to achieve positioning tasks by visual servoing under complex luminance variations. To do that, we use as visual features the luminance of...
Christophe Collewet, Éric Marchand
CVPR
1998
IEEE
14 years 9 months ago
Histogram Model for 3D Textures
Image texture can arise not only from surface albedo variations (2D texture) but also from surface height variations (3D texture). Since the appearance of 3D texture depends on th...
Kristin J. Dana, Shree K. Nayar
ICCV
2009
IEEE
15 years 19 days ago
Decomposing a Scene into Geometric and Semantically Consistent Regions
High-level, or holistic, scene understanding involves reasoning about objects, regions, and the 3D relationships between them. This requires a representation above the level of ...
Stephen Gould, Richard Fulton, Daphne Koller
CVPR
2007
IEEE
14 years 9 months ago
Joint Priors for Variational Shape and Appearance Modeling
We are interested in modeling the variability of different images of the same scene, or class of objects, obtained by changing the imaging conditions, for instance the viewpoint o...
Jeremy D. Jackson, Anthony J. Yezzi, Stefano Soatt...