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PAMI
2007
197views more  PAMI 2007»
13 years 7 months ago
A Lattice-Based MRF Model for Dynamic Near-Regular Texture Tracking
—A near-regular texture (NRT) is a geometric and photometric deformation from its regular origin—a congruent wallpaper pattern formed by 2D translations of a single tile. A dyn...
Wen-Chieh Lin, Yanxi Liu
IROS
2007
IEEE
254views Robotics» more  IROS 2007»
14 years 1 months ago
3D datasets segmentation based on local attribute variation
— We present a Graph-based method for low-level segmentation of unfiltered 3D data. The core of this approach is based on the construction of a local neighborhood structure and ...
Carla Silva Rocha Aguiar, Sébastien Druon, ...
ICIP
2003
IEEE
14 years 9 months ago
Geometric segmentation of 3D structures
Segmentation in volumetric images deals with separating `objects' from their `background' in a given 3D data. Usually, one starts with `edge detectors' that give bi...
Ron Kimmel
VR
2003
IEEE
211views Virtual Reality» more  VR 2003»
14 years 28 days ago
Editing Real World Scenes: Augmented Reality with Image-based Rendering
We present a method that using only an uncalibrated camera allows the capture of object geometry and appearance, and then at a later stage registration and AR overlay into a new s...
Dana Cobzas, Martin Jägersand, Keith Yerex
CVPR
2003
IEEE
14 years 29 days ago
Dynamic Depth Recovery from Unsynchronized Video Streams
In this paper, we propose an algorithm for estimating dense depth information of dynamic scenes from multiple video streams captured using unsynchronized stationary cameras. We so...
Chunxiao Zhou, Hai Tao