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» Modeling Group Dynamics in Virtual Worlds
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ECMAST
1997
Springer
172views Multimedia» more  ECMAST 1997»
13 years 12 months ago
A Multicast Network Architecture for Large Scale Collaborative Virtual Environments
This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Chris Greenhalgh, Steve Benford
HICSS
2002
IEEE
132views Biometrics» more  HICSS 2002»
14 years 21 days ago
Modeling Current Events
Enormous amounts of information are produced every day, all over the world. but very little of it is true. In this paper, we describe the modeling component of a current events an...
Christopher Landauer, Kirstie L. Bellman
SAMT
2007
Springer
98views Multimedia» more  SAMT 2007»
14 years 1 months ago
Personalization of Content in Virtual Exhibitions
Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual exhibitions. The large amount and variety of exhibit...
Bill Bonis, John Stamos, Spyros Vosinakis, Ioannis...
HICSS
2010
IEEE
164views Biometrics» more  HICSS 2010»
14 years 2 months ago
Embodied Social Presence Theory
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
VRML
1995
ACM
13 years 11 months ago
Internetwork Infrastructure Requirements for Virtual Environments
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...