This paper introduces a multicast based architecture for supporting large scale Collaborative Virtual Environments (CVEs). The paper begins by defining CVEs, discussing the motivat...
Enormous amounts of information are produced every day, all over the world. but very little of it is true. In this paper, we describe the modeling component of a current events an...
Presentation of content is an important aspect of today’s virtual reality applications, especially in domains such as virtual exhibitions. The large amount and variety of exhibit...
Bill Bonis, John Stamos, Spyros Vosinakis, Ioannis...
We discuss and reflect on the importance of embodiment, context, and spatial proximity as they pertain to the sense of presence obtained by individuals in virtual environments. We...
Brian E. Mennecke, Janea L. Triplett, Lesya M. Has...
Virtual environments (VEs) are a broad multidisciplinary research area that includes all aspects of computer science, virtual reality, virtual worlds, teleoperation and telepresenc...
Donald P. Brutzman, Michael R. Macedonia, Michael ...