This research proposes a user modeling framework which aims to assess and model users’ creative problem-solving ability from their self-explained ideas for a specific scenario of...
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
The automated processing of multiple seismic signals to detect and localize seismic events is a central tool in both geophysics and nuclear treaty verification. This paper report...
Nimar S. Arora, Stuart Russell, Paul Kidwell, Erik...
In this paper, we introduce a toolkit called SceneMaker for authoring scenes for adaptive, interactive performances. These performances are based on automatically generated and pr...
Patrick Gebhard, Michael Kipp, Martin Klesen, Thom...
In this paper we describe a machine learning approach for acquiring a model of a robot behaviour from raw sensor data. We are interested in automating the acquisition of behaviour...
Maria Fox, Malik Ghallab, Guillaume Infantes, Dere...