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» Modeling Human Decision Making in Cliff-Edge Environments
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IUI
2000
ACM
15 years 9 months ago
Adaptation in automated user-interface design
Design problems involve issues of stylistic preference and flexible standards of success; human designers often proceed by intuition and are unaware of following any strict rule-b...
Jacob Eisenstein, Angel R. Puerta
ECML
2005
Springer
15 years 10 months ago
Using Rewards for Belief State Updates in Partially Observable Markov Decision Processes
Partially Observable Markov Decision Processes (POMDP) provide a standard framework for sequential decision making in stochastic environments. In this setting, an agent takes actio...
Masoumeh T. Izadi, Doina Precup
133
Voted
EUSAI
2003
Springer
15 years 9 months ago
Towards Computer Understanding of Human Interactions
People meet in order to interact - disseminating information, making decisions, and creating new ideas. Automatic analysis of meetings is therefore important from two points of vie...
Iain McCowan, Daniel Gatica-Perez, Samy Bengio, Da...
234
Voted
IGPL
2011
14 years 11 months ago
J-MADeM, a market-based model for complex decision problems
This paper presents J-MADeM, a multi-modal decision making mechanism to provide agents in a Multi-Agent Systems (MAS) with a market-based model for complex decision problems. J-MA...
Francisco Grimaldo, Miguel Lozano, Fernando Barber
GROUP
2010
ACM
15 years 2 months ago
The human factors of consistency maintenance in multiplayer computer games
Consistency maintenance (CM) techniques are a crucial part of many distributed systems, and are particularly important in networked games. In this paper we describe a framework of...
Cheryl Savery, T. C. Nicholas Graham, Carl Gutwin