Abstract. Continuous and synchronized whole-body motions are essential for achieving believable autonomous virtual humans in interactive applications. We present a new motion contr...
We present a velocity-based model for realistic collision avoidance among virtual characters. Our approach is elaborated from experimental data and is based on the simple hypothesi...
Attempts to use finite models to guide the search for proofs by resolution and the like in first order logic all suffer from the need to trade off the expense of generating and m...
Cognitive modeling techniques provide a way of evaluating user interface designs, based on what is known about human cognitive strengths and limitations. Cognitive modelers face a...
Robert St. Amant, Sean P. McBride, Frank E. Ritter
Assistance – work carried out by one entity in support of another – is a concept of long-standing interest, both as a type of human work common in organizations and as a model...
Thomas Erickson, Catalina M. Danis, Wendy A. Kello...