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» Modeling Human Intelligence as A Slow Intelligence System
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AIIDE
2007
15 years 6 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird
AAAI
2007
15 years 6 months ago
TeamTalk: A Platform for Multi-Human-Robot Dialog Research in Coherent Real and Virtual Spaces
Performing experiments with human-robot interfaces often requires the allocation of expensive and complex hardware and large physical spaces. Those costs constrain development and...
Thomas K. Harris, Alexander I. Rudnicky
AAAI
2007
15 years 6 months ago
Synthesis of Constraint-Based Local Search Algorithms from High-Level Models
The gap in automation between MIP/SAT solvers and those for constraint programming and constraint-based local search hinders experimentation and adoption of these technologies and...
Pascal Van Hentenryck, Laurent D. Michel
AISC
2008
Springer
15 years 6 months ago
Extending Graphical Representations for Compact Closed Categories with Applications to Symbolic Quantum Computation
Graph-based formalisms of quantum computation provide an abstract and symbolic way to represent and simulate computations. However, manual manipulation of such graphs is slow and e...
Lucas Dixon, Ross Duncan
ATAL
2008
Springer
15 years 6 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...