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» Modeling Human Intelligence as A Slow Intelligence System
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AIMSA
2008
Springer
15 years 11 months ago
Tailoring the Interpretation of Spatial Utterances for Playing a Board Game
In order to build an intelligent system that allows human beings to cooperate with a computing machine to perform a given task it is important to account for the individual charact...
Andrea Corradini
134
Voted
IAT
2007
IEEE
15 years 11 months ago
A Self-Organization Process for Communication Management in Embedded Multiagent Systems
This paper deals with a multiagent self-organization process aiming to give adaptive features to distributed embedded systems involving intelligent agents in open real world. We p...
Michel Occello, Jean-Paul Jamont
160
Voted
ATAL
2005
Springer
15 years 10 months ago
Generating intentions through argumentation
In this paper we consider how a BDI agent might determine its best course of action. We draw on previous work which has presented a model of persuasion over action and we discuss ...
Katie Atkinson, Trevor J. M. Bench-Capon, Peter Mc...
IVA
2005
Springer
15 years 10 months ago
Modeling Dynamic Perceptual Attention in Complex Virtual Environments
An important characteristic of a virtual human is the ability to direct its perceptual attention to entities and areas in a virtual environment in a manner that appears believable ...
Youngjun Kim, Martin Van Velsen, Randall W. Hill J...
INTERNET
2010
141views more  INTERNET 2010»
15 years 3 months ago
Computing for Human Experience: Semantics-Empowered Sensors, Services, and Social Computing on the Ubiquitous Web
abstractions, concepts, and actions that characterize human experiences. This will herald computing for human experience (CHE). The CHE vision is built on a suite of technologies t...
Amit Sheth