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TMM
2002
100views more  TMM 2002»
15 years 2 months ago
On a unified architecture for video-on-demand services
Abstract--Current video-on-demand (VoD) systems can be classified into two categories: 1) true-VoD (TVoD) and 2) near-VoD (NVoD). TVoD systems allocate a dedicated channel for ever...
Jack Y. B. Lee
TMM
2002
123views more  TMM 2002»
15 years 2 months ago
Object tracking using the Gabor wavelet transform and the golden section algorithm
This paper presents an object tracking method for object-based video processing which uses a two-dimensional (2-D) Gabor wavelet transform (GWT) and a 2-D golden section algorithm....
Chao He, Yuan F. Zheng, Stanley C. Ahalt
TOG
2002
96views more  TOG 2002»
15 years 2 months ago
Robust epsilon visibility
Analytic visibility algorithms, for example methods which compute a subdivided mesh to represent shadows, are notoriously unrobust and hard to use in practice. We present a new me...
Florent Duguet, George Drettakis
TOG
2002
114views more  TOG 2002»
15 years 2 months ago
Shader-driven compilation of rendering assets
Rendering performance of consumer graphics hardware benefits from pre-processing geometric data into a form targeted to the underlying API and hardware. The various elements of ge...
Paul Lalonde, Eric Schenk
154
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TOG
2002
153views more  TOG 2002»
15 years 2 months ago
Interactive global illumination in dynamic scenes
In this paper, we present a system for interactive computation of global illumination in dynamic scenes. Our system uses a novel scheme for caching the results of a high quality p...
Parag Tole, Fabio Pellacini, Bruce Walter, Donald ...
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