Abstract. In this paper we utilize information theory to study the impact in learning performance of various motivation and environmental configurations. This study is done within...
The paper presents how the Random PROLOG Processor (RPP), a bio-inspired model of computations, can be used for formalization and analysis of a phenomenon - the Collective Intelli...
Abstract. Virtual characters in games operate in a social context involving other characters and human players. If such socially situated virtual characters are to be considered be...
Michal P. Sindlar, Mehdi Dastani, Frank Dignum, Jo...
Abstract. Despite the great amount of knowledge produced by the neuroscientific literature affective phenomena, current models tackling noncognitive aspects of behavior are often b...
Marco Mirolli, Francesco Mannella, Gianluca Baldas...
Abstract. Face-to-face communications between humans involve emotions, which often are unconsciously conveyed by facial expressions and body gestures. Intelligent human-machine int...
R. J. R. de Sousa, J. M. F. Rodrigues, J. M. Hans ...