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» Modeling Motivations and Emotions as a Basis for Intelligent...
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ATAL
2005
Springer
14 years 1 months ago
The use of emotions to create believable agents in a virtual environment
In the past emotions have been dismissed as a distraction to the logical, scientific thought process. More recently however, the importance of emotion in human-like intelligence a...
Karthi Selvarajah, Debbie Richards
AIIDE
2007
13 years 10 months ago
Motivational Ambient and Latent Behaviors in Computer RPGs
Character behaviors in computer role-playing games have a significant impact on game-play, but are often difficult for game authors to implement and adapt. We present a behavior m...
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer,...
STORYTELLING
2005
Springer
14 years 1 months ago
An Emotional Architecture for Virtual Characters
This paper presents the mechanisms proposed by a generic cognitive architecture for virtual characters with emotional influenced behaviors, called cognitiva, to maintain behavior ...
Ricardo Imbert, Angélica de Antonio
VRCAI
2009
ACM
14 years 2 months ago
Modelling socially intelligent virtual humans
In this paper, we mention about various techniques in order to create ”socially intelligent virtual humans” which can interact with people using natural ways of communication....
Nadia Magnenat-Thalmann
IVA
2007
Springer
14 years 1 months ago
An Expressive Avatar for Instant Messaging Endowed with Emotional Intelligence
In this paper, we propose to endow a graphical representation of a user in Instant Messaging – an avatar – with the ability to recognize and to express emotions and to play soc...
Alena Neviarouskaya, Helmut Prendinger, Mitsuru Is...