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» Modeling Moving Objects for Location Based Services
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TON
2010
157views more  TON 2010»
13 years 1 months ago
Random Access Game and Medium Access Control Design
We study the contention/interaction among wireless nodes and med -ium access control design in game theory framework. We define a general class of games, called random access game...
Lijun Chen, Steven H. Low, John C. Doyle
SGP
2007
13 years 9 months ago
Dynamic geometry registration
We propose an algorithm that performs registration of large sets of unstructured point clouds of moving and deforming objects without computing correspondences. Given as input a s...
Niloy J. Mitra, Simon Flöry, Maks Ovsjanikov,...
CVPR
2010
IEEE
13 years 7 months ago
A probabilistic framework for joint segmentation and tracking
Most tracking algorithms implicitly apply a coarse segmentation of each target object using a simple mask such as a rectangle or an ellipse. Although convenient, such coarse segme...
Chad Aeschliman, Johnny Park, Avinash C. Kak
TOG
2008
94views more  TOG 2008»
13 years 6 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
TOG
2008
135views more  TOG 2008»
13 years 6 months ago
Where do people draw lines?
This paper presents the results of a study in which artists made line drawings intended to convey specific 3D shapes. The study was designed so that drawings could be registered w...
Forrester Cole, Aleksey Golovinskiy, Alex Limpaech...