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CGF
1998
213views more  CGF 1998»
13 years 7 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
CVPR
2005
IEEE
14 years 9 months ago
Segmentation of Edge Preserving Gradient Vector Flow: An Approach Toward Automatically Initializing and Splitting of Snakes
Active contours or snakes have been extensively utilized in handling image segmentation and classification problems. In traditional active contour models, snake initialization is ...
Chunming Li, Jundong Liu, Martin D. Fox
SAC
2006
ACM
14 years 1 months ago
Post-partition reconciliation protocols for maintaining consistency
This paper addresses design exploration for protocols that are employed in systems with availability-consistency tradeoffs. Distributed data is modelled as states of objects repl...
Mikael Asplund, Simin Nadjm-Tehrani
DAGSTUHL
2010
13 years 9 months ago
Generalized Swap Operation for Tetrahedrizations
Mesh optimization of 2D and 3D triangulations is used in multiple applications extensively. For example, mesh optimization is crucial in the context of adaptively discretizing geo...
Burkhard Lehner, Bernd Hamann, Georg Umlauf
IJCAI
2003
13 years 8 months ago
Generalizing Plans to New Environments in Relational MDPs
A longstanding goal in planning research is the ability to generalize plans developed for some set of environments to a new but similar environment, with minimal or no replanning....
Carlos Guestrin, Daphne Koller, Chris Gearhart, Ne...