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» Modeling Music as a Dynamic Texture
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ICCV
2007
IEEE
14 years 9 months ago
Relative Epipolar Motion of Tracked Features for Correspondence in Binocular Stereo
Most 3D reconstruction solutions focus on surfaces, and there has not been much research attention paid to the problem of reconstructing 3D scenes made up of large numbers of part...
Hao Du, Danping Zou, Yan Qiu Chen
ICIP
2005
IEEE
14 years 9 months ago
An efficient Rao-Blackwellized particle filter for object tracking
In this paper we present a technique for the tracking of textured almost planar object. The target is modeled as a noisy planar cloud of points. The tracking is led with an approp...
Étienne Mémin, Elise Arnaud
ACRI
2006
Springer
13 years 11 months ago
Merging Cellular Automata for Simulating Surface Effects
This paper describes a model of three-dimensional cellular automata allowing to simulate different phenomena in the fields of computer graphics or image processing. Our method allo...
Stéphane Gobron, Denis Finck, Philippe Even...
IJCSS
2006
67views more  IJCSS 2006»
13 years 7 months ago
Recursive Filter Design for Estimating Time Varying Multijoint Human Arm Viscoelasticity
The time varying human multijoint arm dynamics can be modeled by two factors, simplified musculoskeletal dynamics and the uncertainty factor consisting of measurement noises and m...
Mingcong Deng, Akira Inoue, Hiroaki Gomi, Yoichi H...
SIGGRAPH
1997
ACM
13 years 12 months ago
Recovering high dynamic range radiance maps from photographs
We present a method of recovering high dynamic range radiance maps from photographs taken with conventional imaging equipment. In our method, multiple photographs of the scene are...
Paul E. Debevec, Jitendra Malik