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» Modeling Player Experience for Content Creation
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PKDD
2009
Springer
94views Data Mining» more  PKDD 2009»
14 years 2 months ago
OTTHO: On the Tip of My THOught
In this paper we propose a system to solve a language game, called Guillotine, which requires a player with a strong cultural and linguistic background knowledge. The player obser...
Pierpaolo Basile, Marco Degemmis, Pasquale Lops, G...
CSE
2009
IEEE
14 years 11 days ago
Quantifying Utility and Trustworthiness for Advice Shared on Online Social Media
—The growing popularity of social media in recent years has resulted in the creation of an enormous amount of user-developed content. While information is readily available, ther...
Sai T. Moturu, Jian Yang, Huan Liu
OTM
2007
Springer
14 years 1 months ago
ImageNotion: Methodology, Tool Support and Evaluation
The content of image archives changes rapidly. This makes the traditional separation of ontology development and image annotation steps no longer feasible. In this paper, we presen...
Andreas Walter, Gábor Nagypál
MIS
2005
Springer
158views Multimedia» more  MIS 2005»
14 years 1 months ago
Context-Based Management of Multimedia Documents in 3D Navigational Environments
Abstract. This work proposes an approach for managing multimedia information associated to 3D environments navigated by the user. The influence of context (location, user profile, ...
Fabio Pittarello
AIED
2005
Springer
14 years 1 months ago
The Assistment Builder: A Rapid Development Tool for ITS
Intelligent Tutoring Systems are notoriously costly to construct [1], and require PhD level experience in cognitive science and rule based programming. The goal of this research wa...
Terrence E. Turner, Michael A. Macasek, Goss Nuzzo...