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» Modeling Repetitive Motions Using Structured Light
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TOG
2008
94views more  TOG 2008»
15 years 2 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
TOG
2002
162views more  TOG 2002»
15 years 1 months ago
Interactive skeleton-driven dynamic deformations
This paper presents a framework for the skeleton-driven animation of elastically deformable characters. A character is embedded in a coarse volumetric control lattice, which provi...
Steve Capell, Seth Green, Brian Curless, Tom Ducha...
135
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CVPR
2004
IEEE
16 years 4 months ago
Tracking Loose-Limbed People
We pose the problem of 3D human tracking as one of inference in a graphical model. Unlike traditional kinematic tree representations, our model of the body is a collection of loos...
Leonid Sigal, Sidharth Bhatia, Stefan Roth, Michae...
145
Voted
SI3D
2003
ACM
15 years 7 months ago
Perceptually guided simplification of lit, textured meshes
We present a new algorithm for best-effort simplification of polygonal meshes based on principles of visual perception. Building on previous work, we use a simple model of low-lev...
Nathaniel Williams, David P. Luebke, Jonathan D. C...
ECCV
2008
Springer
16 years 4 months ago
Learning Optical Flow
Assumptions of brightness constancy and spatial smoothness underlie most optical flow estimation methods. In contrast to standard heuristic formulations, we learn a statistical mod...
Deqing Sun, Stefan Roth, J. P. Lewis, Michael J. B...