While multi-player online games are very successful, their fast deployment suffers from their server-based architecture. Indeed, servers both limit the scalability of the games a...
Christoph Neumann, Nicolas Prigent, Matteo Varvell...
Agent interactions where the agents hold conflicting goals could be modelled as adversarial argumentation games. In many real-life situations (e.g., criminal litigation, consumer ...
We extend the well-known Tree-Diffie-Hellman technique used for the design of group key exchange (GKE) protocols with robustness, i.e. with resistance to faults resulting from poss...
We introduce a technique that can be used to model the behaviour of protocols. In our model each process within a protocol belongs to a particular class. A set of rules governs th...
We study the convergence times of dynamics in games involving graphical relationships of players. Our model of local interaction games generalizes a variety of recently studied ga...