Traditional dynamical systems used for motion tracking cannot effectively handle high dimensionality of the motion states and composite dynamics. In this paper, to address both is...
Abstract. This paper presents a method for analogizing high-dimensional spacetime curves, and shows how it can be used to transform a motion sequence into new content and styles ac...
This paper describesthe application of spacetime constraints to creating transitions between segments of human body motion. The motion transition generation uses a combination of ...
Charles Rose, Brian K. Guenter, Bobby Bodenheimer,...
Web-based 3D facial animation is an alternative of face to face communication. Animating 3D human faces is also a difficult task because of the substantive non-rigid facial motions...
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...