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» Modeling a Wearable Full-body Motion Capture System
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JVCA
2002
157views more  JVCA 2002»
13 years 7 months ago
Realistic face animation for speech
We propose an efficient system for realistic speech animation. The system supports all steps of the animation pipeline, from the capture or design of 3D head models up to the synth...
Gregor A. Kalberer, Luc J. Van Gool
SEDE
2007
13 years 9 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...
VW
2009
Springer
153views Virtual Reality» more  VW 2009»
14 years 2 months ago
Enhancing Presence in Head-Mounted Display Environments by Visual Body Feedback Using Head-Mounted Cameras
—A fully-articulated visual representation of a user in an immersive virtual environment (IVE) can enhance the user’s subjective sense of feeling present in the virtual world. ...
Gerd Bruder, Frank Steinicke, Kai Rothaus, Klaus H...
CVPR
2004
IEEE
14 years 9 months ago
View Independent Human Body Pose Estimation from a Single Perspective Image
Recovering the 3D coordinates of various joints of the human body from an image is a critical first step for several model-based human tracking and optical motion capture systems....
Vasu Parameswaran, Rama Chellappa
ICRA
2003
IEEE
222views Robotics» more  ICRA 2003»
14 years 1 months ago
Path planning using learned constraints and preferences
— In this paper we present a novel method for robot path planning based on learning motion patterns. A motion pattern is defined as the path that results from applying a set of ...
Gregory Dudek, Saul Simhon