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» Modeling and Analysis of Interactions in Virtual Enterprises
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SI3D
2006
ACM
14 years 1 months ago
Human hand modeling from surface anatomy
The human hand is an important interface with complex shape and movement. In virtual reality and gaming applications the use of an individualized rather than generic hand represen...
Taehyun Rhee, Ulrich Neumann, John P. Lewis
WSC
2008
13 years 10 months ago
Using simulation with Design For Six Sigma in a server manufacturing environment
This research presents an integrated simulation modelingDesign For Six Sigma (DFSS) framework to study the design and process issues in a server manufacturing environment. The ser...
Sreekanth Ramakrishnan, Pei-Fang Tsai, Christiana ...
HICSS
2008
IEEE
96views Biometrics» more  HICSS 2008»
14 years 2 months ago
Towards a Framework for Evaluating Immersive Business Models: Evaluating Service Innovations in Second Life
Virtual worlds may be enabling technologies for the next generation of business models, practices and innovations in service. We situate our research within the field of service s...
Henry M. Kim, Kelly A. Lyons, Mary Ann Cunningham
CSCW
2007
ACM
13 years 7 months ago
Doing Virtually Nothing: Awareness and Accountability in Massively Multiplayer Online Worlds
To date the most popular and sophisticated types of virtual worlds can be found in the area of video gaming, especially in the genre of Massively Multiplayer Online Role Playing Ga...
Robert J. Moore, Nicolas Ducheneaut, Eric Nickell
SPIN
2001
Springer
14 years 5 days ago
From Model Checking to a Temporal Proof
ions Using SPIN . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16 Marsha Chechik, Benet Devereux, Arie Gurfinkel (University of Toronto) Imp...
Doron Peled, Lenore D. Zuck