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NETGAMES
2004
ACM
14 years 3 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
SIGMOD
2010
ACM
324views Database» more  SIGMOD 2010»
14 years 2 months ago
Similarity search and locality sensitive hashing using ternary content addressable memories
Similarity search methods are widely used as kernels in various data mining and machine learning applications including those in computational biology, web search/clustering. Near...
Rajendra Shinde, Ashish Goel, Pankaj Gupta, Debojy...
SAC
2009
ACM
14 years 2 months ago
Towards "WYDIWYS" for MIMI using concept analysis
This paper presents a novel software engineering approach for developing a dynamic web interface that meets the quality criterion of “WYDIWYS” - What You Do Is What You See. T...
Jie Dai, Remo Mueller, Jacek Szymanski, Guo-Qiang ...
RTCSA
2000
IEEE
14 years 2 months ago
Frame packing in real-time communication
A common computational model in distributed embedded systems is that the nodes exchange signals via a network. Most often a signal represents the state of some physical device and...
Kristian Sandström, Christer Norström, M...
ADHOC
2006
97views more  ADHOC 2006»
13 years 10 months ago
A probabilistic algorithm for efficient and robust data propagation in wireless sensor networks
We study the problem of data propagation in sensor networks, comprised of a large number of very small and low-cost nodes, capable of sensing, communicating and computing. The dis...
Ioannis Chatzigiannakis, Tassos Dimitriou, Sotiris...