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HAPTICS
2003
IEEE
14 years 2 months ago
Real-Time Rigid Body Simulation Based on Volumetric Penalty Method
This paper proposes a new method for real-time rigid body simulations based on a volumetric penalty method. The penalty method, which employs spring-damper model, is a simple and ...
Shoichi Hasegawa, Nobuaki Fujii, Yasuharu Koike, M...
ICCV
2003
IEEE
14 years 10 months ago
Reliable Recovery of Piled Box-like Objects via Parabolically Deformable Superquadrics
Automatic unloading of piled box-like objects is undoubtedly of great importance to the industry. In this contribution a system addressing this problem is described: We employ a l...
Dimitrios Katsoulas
MVA
1990
139views Computer Vision» more  MVA 1990»
13 years 10 months ago
Generation of 3-D Models Based on Image Fusion of Range Data
This paper presents a method for measuringthe entire three dimensional (3D) shape of object, which is applicable for 3D digitizing into a solid modeling CAD. The method measures t...
Yasuo Sakaguchi, Hirokazu Kato, Kosuke Sato, Seiji...
ICPR
2006
IEEE
14 years 9 months ago
Tracking 3D Human Body using Particle Filter in Moving Monocular Camera
In this paper, we propose a method for human tracking using 3D human body model in a video sequence with a monocular moving camera. Tracking a human with unconstrained movement in...
Sungmin Kim, Chang-Beom Park, Seong-Whan Lee
CVPR
2006
IEEE
14 years 10 months ago
Tracking of the Articulated Upper Body on Multi-View Stereo Image Sequences
We propose a novel method for tracking an articulated model in a 3D-point cloud. The tracking problem is formulated as the registration of two point sets, one of them parameterise...
Julius Ziegler, Kai Nickel, Rainer Stiefelhagen