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IVS
2006
127views more  IVS 2006»
13 years 8 months ago
Feature hiding in 3D human body scans
In this paper, we explore a privacy algorithm that detects human private parts in a 3D scan data set. The analogia graph is introduced to study the proportion of structures. The i...
Joseph Laws, Nathaniel Bauernfeind, Yang Cai 0002
CGF
2006
198views more  CGF 2006»
13 years 8 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
3DIM
2007
IEEE
14 years 3 months ago
Tracking of Human Body Parts using the Multiocular Contracting Curve Density Algorithm
In this contribution we introduce the Multiocular Contracting Curve Density algorithm (MOCCD), a novel method for fitting a 3D parametric curve. The MOCCD is integrated into a tr...
Markus Hahn, Lars Krüger, Christian Wöhl...
FGR
2006
IEEE
102views Biometrics» more  FGR 2006»
14 years 2 months ago
Robust Spotting of Key Gestures from Whole Body Motion Sequence
Robust gesture recognition in video requires segmentation of the meaningful gestures from a whole body gesture sequence. This is a challenging problem because it is not straightfo...
Hee-Deok Yang, A-Yeon Park, Seong-Whan Lee
BIBE
2009
IEEE
161views Bioinformatics» more  BIBE 2009»
14 years 3 months ago
Soft Tissue Deformation and Optimized Data Structures for Mass Spring Methods
One of the essential components of a virtual reality surgical simulation is deformation. Deformations in computer graphics and surgical simulations are commonly modeled with three...
Tansel Halic, Sinan Kockara, Coskun Bayrak, Richar...