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CGF
2002
108views more  CGF 2002»
13 years 7 months ago
Real-time Animation of Dressed Virtual Humans
In this paper, we describe a method for cloth animation in real-time. The algorithm works in a hybrid manner exploiting the merits of both the physical-based and geometric deforma...
Frederic Cordier, Nadia Magnenat-Thalmann
BSN
2009
IEEE
140views Sensor Networks» more  BSN 2009»
14 years 2 months ago
A Distributed Hidden Markov Model for Fine-grained Annotation in Body Sensor Networks
—Human movement models often divide movements into parts. In walking the stride can be segmented into four different parts, and in golf and other sports, the swing is divided int...
Eric Guenterberg, Hassan Ghasemzadeh, Roozbeh Jafa...
ICPR
2006
IEEE
14 years 8 months ago
Human-Robot Interaction by Whole Body Gesture Spotting and Recognition
An intelligent robot is required for natural interaction with humans. Visual interpretation of gestures can be useful in accomplishing natural Human-Robot Interaction (HRI). Previ...
A-Yeon Park, Hee-Deok Yang, Seong-Whan Lee
CVPR
2007
IEEE
14 years 9 months ago
Detailed Human Shape and Pose from Images
Much of the research on video-based human motion capture assumes the body shape is known a priori and is represented coarsely (e.g. using cylinders or superquadrics to model limbs...
Alexandru O. Balan, Leonid Sigal, Michael J. Black...
ICCV
2005
IEEE
14 years 1 months ago
Bayesian Body Localization Using Mixture of Nonlinear Shape Models
We present a 2D model-based approach to localizing human body in images viewed from arbitrary and unknown angles. The central component is a statistical shape representation of th...
Jiayong Zhang, Robert T. Collins, Yanxi Liu