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» Modeling and Learning Contact Dynamics in Human Motion
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TOG
2008
122views more  TOG 2008»
13 years 8 months ago
Musculotendon simulation for hand animation
We describe an automatic technique for generating the motion of tendons and muscles under the skin of a traditionally animated character. This is achieved by integrating the tradi...
Shinjiro Sueda, Andrew Kaufman, Dinesh K. Pai
CVPR
2011
IEEE
13 years 5 months ago
Fast Unsupervised Ego-Action Learning for First-person Sports Videos
Portable high-quality sports cameras (e.g. head or helmet mounted) built for recording dynamic first-person video footage are becoming a common item among many sports enthusiasts...
Kris Kitani, Yoichi Sato, Takahiro Okabe, Akihiro ...
ECAL
2007
Springer
14 years 7 hour ago
Genotype Reuse More Important than Genotype Size in Evolvability of Embodied Neural Networks
odel of Embodiment on Abstract Systems: from Hierarchy to Heterarchy Kohei Nakajima, Soya Shinkai, Takashi Ikegami A Behavior-Based Model of the Hydra, Phylum Cnidaria Malin Aktius...
Chad W. Seys, Randall D. Beer
ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
14 years 2 months ago
Causal saliency effects during natural vision
Salient stimuli, such as color or motion contrasts, attract human attention, thus providing a fast heuristic for focusing limited neural resources on behaviorally relevant sensory...
Ran Carmi, Laurent Itti
UAIS
2008
185views more  UAIS 2008»
13 years 8 months ago
Facial movement analysis in ASL
In the age of speech and voice recognition technologies, sign language recognition is an essential part of ensuring equal access for deaf people. To date, sign language recognition...
Christian Vogler, Siome Goldenstein