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TROB
2010
176views more  TROB 2010»
14 years 11 months ago
Modeling Deformations of General Parametric Shells Grasped by a Robot Hand
The robot hand applying force on a deformable object will result in a changing wrench space due to the varying shape and normal of the contact area. Design and analysis of a manipu...
Jiang Tian, Yan-Bin Jia
EGH
2003
Springer
15 years 9 months ago
Automatic shader level of detail
Current graphics hardware can render procedurally shaded objects in real-time. However, due to resource and performance limitations, interactive shaders can not yet approach the c...
Marc Olano, Bob Kuehne, Maryann Simmons
267
Voted
FM
1997
Springer
258views Formal Methods» more  FM 1997»
15 years 8 months ago
Consistent Graphical Specification of Distributed Systems
: The widely accepted possible benefits of formal methods on the one hand and their minor use compared to informal or graphical description techniques on the other hand have repeat...
Franz Huber, Bernhard Schätz, Geralf Einert
PPOPP
2012
ACM
13 years 11 months ago
PARRAY: a unifying array representation for heterogeneous parallelism
This paper introduces a programming interface called PARRAY (or Parallelizing ARRAYs) that supports system-level succinct programming for heterogeneous parallel systems like GPU c...
Yifeng Chen, Xiang Cui, Hong Mei
130
Voted
CONEXT
2006
ACM
15 years 10 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....