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» Modeling and Querying Moving Objects
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VLDB
2009
ACM
381views Database» more  VLDB 2009»
16 years 4 months ago
Lazy Updates: An Efficient Technique to Continuously Monitoring Reverse kNN
In this paper, we study the problem of continuous monitoring of reverse k nearest neighbor queries. Existing continuous reverse nearest neighbor monitoring techniques are sensitive...
Muhammad Aamir Cheema, Xuemin Lin, Ying Zhang, Wei...
ITNG
2008
IEEE
15 years 10 months ago
An Efficient Technique for Distance Computation in Road Networks
With recent advances in wireless communication and position technologies, it became possible to collect and record trajectories of moving objects. Thus, many services in road netw...
Xu Jianqiu, Victor Teixeira de Almeida, Qin Xiaoli...
COMPGEOM
2008
ACM
15 years 6 months ago
Routing a maximum number of disks through a scene of moving obstacles
This video illustrates an algorithm for computing a maximum number of disjoint paths for unit disks moving among a set of dynamic obstacles in the plane. The problem is motivated ...
Joondong Kim, Joseph S. B. Mitchell, Valentin Poli...
ICDE
2008
IEEE
182views Database» more  ICDE 2008»
16 years 5 months ago
A Generic Framework for Continuous Motion Pattern Query Evaluation
We introduce a novel query type defined over streaming moving object data, namely, the Continuous Motion Pattern (CMP) Queries. A motion pattern is defined as a sequence of distin...
Petko Bakalov, Vassilis J. Tsotras
CHI
2006
ACM
16 years 4 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang