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» Modeling and Rendering Methods of Clouds
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IMR
2004
Springer
15 years 10 months ago
Entkerner: A System for Removal of Globally Invisible Triangles from Large Meshes
We present a method that computes a global potentially visible set for the complete region outside the convex hull of an object. The technique is used to remove invisible parts (t...
Manfred Ernst, Frank Firsching, Roberto Grosso
SIGGRAPH
2003
ACM
15 years 9 months ago
Learning controls for blend shape based realistic facial animation
Blend shape animation is the method of choice for keyframe facial animation: a set of blend shapes (key facial expressions) are used to define a linear space of facial expression...
Pushkar Joshi, Wen C. Tien, Mathieu Desbrun, Frede...
CONCURRENCY
2010
127views more  CONCURRENCY 2010»
15 years 4 months ago
Extreme scalability challenges in micro-finite element simulations of human bone
Coupling recent imaging capabilities with microstructural finite element (microFE) analysis offers a powerful tool to determine bone stiffness and strength. It shows high potentia...
Constantine Bekas, Alessandro Curioni, Peter Arben...
CGF
2005
84views more  CGF 2005»
15 years 4 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
SSPR
2010
Springer
15 years 2 months ago
A Psychophysical Evaluation of Texture Degradation Descriptors
Delivering digitally a realistic appearance of materials is one of the most difficult tasks of computer vision. Accurate representation of surface texture can be obtained by means ...
Jirí Filip, Pavel Vácha, Michal Hain...