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» Modeling and Rendering Methods of Clouds
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ECCV
2010
Springer
14 years 2 months ago
Photo-consistent Planar Patches from Unstructured Cloud of Points
Abstract. Planar patches are a very compact and stable intermediate representation of 3D scenes, as they are a good starting point for a complete automatic reconstruction of surfac...
PG
2003
IEEE
14 years 3 months ago
Lightweight Face Relighting
In this paper we present a method to relight human faces in real time, using consumer-grade graphics cards even with limited 3D capabilities. We show how to render faces using a c...
Sylvain Paris, François X. Sillion, Long Qu...
SMI
2007
IEEE
194views Image Analysis» more  SMI 2007»
14 years 4 months ago
Robust Smooth Feature Extraction from Point Clouds
Defining sharp features in a given 3D model facilitates a better understanding of the surface and aids visualizations, reverse engineering, filtering, simplification, non-photo...
Joel Daniels II, Linh K. Ha, Tilo Ochotta, Cl&aacu...
DSD
2004
IEEE
97views Hardware» more  DSD 2004»
14 years 1 months ago
Scene Management Models and Overlap Tests for Tile-Based Rendering
Tile-based rendering (also called chunk rendering or bucket rendering) is a promising technique for low-power, 3D graphics platforms. This technique decomposes a scene into smalle...
Iosif Antochi, Ben H. H. Juurlink, Stamatis Vassil...
RAS
2008
139views more  RAS 2008»
13 years 8 months ago
Towards 3D Point cloud based object maps for household environments
This article investigates the problem of acquiring 3D object maps of indoor household environments, in particular kitchens. The objects modeled in these maps include cupboards, ta...
Radu Bogdan Rusu, Zoltan Csaba Marton, Nico Blodow...