The primitives of point-based representations are independent but are rendered using surfels, which approximate the immediate neighborhood of each point linearly. A large number o...
We present a robust method to generate mesh surfaces from unoriented noisy points in this paper. The whole procedure consists of three steps. Firstly, the normal vectors at points...
We introduce an illumination method for outdoor scenes containing plants and trees. Our method supports multiresolution plant and tree models based on random L-systems. The method...
Maria J. Vicent, Vicente Rosell, Roberto Viv&oacut...
In this paper, we propose a method that can beautify user's handwriting to the character of Kai style calligraphy. Structural and style features of Chinese character are summ...
In the present paper, we propose a particle-based method for the visual simulation of explosive flames. This method consists of a numerical simulation method based on a fluid mode...