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» Modeling and Rendering Methods of Clouds
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CVGIP
2011
13 years 5 months ago
Procedural function-based modelling of volumetric microstructures
We propose a new approach to modelling heterogeneous objects containing internal volumetric structures with size of details orders of magnitude smaller than the overall size of th...
Alexander A. Pasko, Oleg Fryazinov, Turlif Vilbran...
GRAPHICSINTERFACE
2007
13 years 11 months ago
A GPU based interactive modeling approach to designing fine level features
In this paper we propose a GPU based interactive geometric modeling approach to designing fine level features on subdivision surfaces. Displacement mapping is a technique for addi...
Xin Huang, Sheng Li, Guoping Wang
IJVR
2007
135views more  IJVR 2007»
13 years 9 months ago
Continuous LOD Model of Coniferous Foliage
—Interactive and realistic rendering of forest is a challenge due to a huge amount of tiny geometric detail. We present an approach to construct continuous level of detail (LOD) ...
Qingqiong Deng, Xiaopeng Zhang, Sebastien Gay, Xia...
CVPR
2009
IEEE
14 years 1 months ago
Automatic registration of LIDAR and optical images of urban scenes
Fusion of 3D laser radar (LIDAR) imagery and aerial optical imagery is an efficient method for constructing 3D virtual reality models. One difficult aspect of creating such models...
Andrew Mastin, Jeremy Kepner, John W. Fisher III
CVPR
2005
IEEE
14 years 12 months ago
Modeling Dynamic Scenes with Active Appearance
In this work we propose a model for video scenes that contain temporal variability in shape and appearance. We propose a conditionally linear model akin to a dynamic extension of ...
Gianfranco Doretto