The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
This paper points out and attempts to remedy a serious discrepancy in results obtained by global calibration methods: The re-projection error can be rendered very small by these m...
Rafael Grompone von Gioi, Pascal Monasse, Jean-Mic...
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
In this paper, we propose an approach to the problem of simultaneous shape and refractive index recovery from multispectral polarisation imagery captured from a single viewpoint. ...
Cong Phuoc Huynh, Antonio Robles-Kelly, Edwin Hanc...