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» Modeling and Rendering Methods of Clouds
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PAMI
2007
241views more  PAMI 2007»
13 years 9 months ago
Extreme Compression and Modeling of Bidirectional Texture Function
The recent advanced representation for realistic real-world materials in virtual reality applications is the Bidirectional Texture Function (BTF) which describes rough texture app...
Michal Haindl, Jirí Filip
ICIP
2010
IEEE
13 years 8 months ago
Towards high-precision lens distortion correction
This paper points out and attempts to remedy a serious discrepancy in results obtained by global calibration methods: The re-projection error can be rendered very small by these m...
Rafael Grompone von Gioi, Pascal Monasse, Jean-Mic...
MM
2004
ACM
117views Multimedia» more  MM 2004»
14 years 3 months ago
Optimized mesh and texture multiplexing for progressive textured model transmission
An optimized scheme of multiplexing coded mesh and texture data to facilitate progressive transmission of 3D textured models is proposed in this work. The mesh and texture data of...
Sheng Yang, Chao-Hua Lee, C. C. Jay Kuo
RT
2000
Springer
14 years 1 months ago
Interactive Tone Mapping
Tone mapping and visual adaptation are crucial for the generation of static, photorealistic images. A largely unexplored problem is the simulation of adaptation and its changes ove...
Frédo Durand, Julie Dorsey
CVPR
2010
IEEE
14 years 12 days ago
Shape and Refractive Index Recovery from Single-View Polarisation Images
In this paper, we propose an approach to the problem of simultaneous shape and refractive index recovery from multispectral polarisation imagery captured from a single viewpoint. ...
Cong Phuoc Huynh, Antonio Robles-Kelly, Edwin Hanc...