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» Modeling and Testing Hierarchical GUIs
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VR
1999
IEEE
151views Virtual Reality» more  VR 1999»
13 years 12 months ago
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
We present a framework for fast and accurate collision detection for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, ...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
COMGEO
2000
ACM
13 years 7 months ago
Fast and accurate collision detection for haptic interaction using a three degree-of-freedom force-feedback device
We present a fast and accurate collision detection algorithm for haptic interaction with polygonal models. Given a model, we pre-compute a hybrid hierarchical representation, cons...
Arthur D. Gregory, Ming C. Lin, Stefan Gottschalk,...
SMA
2009
ACM
163views Solid Modeling» more  SMA 2009»
14 years 2 months ago
Multi-core collision detection between deformable models
We present a new parallel algorithm for interactive and continuous collision detection between deformable models. Our algorithm performs incremental hierarchical computations betw...
Min Tang, Dinesh Manocha, Ruofeng Tong
GAMEON
2007
13 years 9 months ago
Opponent Modeling in Real-Time Strategy Games
Real-time strategy games present an environment in which game AI is expected to behave realistically. One feature of realistic behaviour in game AI is the ability to recognise the...
Frederik Schadd, Sander Bakkes, Pieter Spronck
CVGIP
2010
182views more  CVGIP 2010»
13 years 7 months ago
MCCD: Multi-core collision detection between deformable models using front-based decomposition
We present a novel parallel algorithm for fast continuous collision detection (CCD) between deformable models using multi-core processors. We use a hierarchical representation to ...
Min Tang, Dinesh Manocha, Ruofeng Tong