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CA
2002
IEEE
14 years 1 months ago
Randomly Accessible Procedural Animation of Physically Approximate Turbulent Motion
Complex virtual environments can be simulated with physical or procedural motion. Physical motion is more realistic, but requires the integration of an ordinary differential equat...
Hui Fang, John C. Hart
SACMAT
2010
ACM
13 years 7 months ago
An architecture for enforcing end-to-end access control over web applications
The web is now being used as a general platform for hosting distributed applications like wikis, bulletin board messaging systems and collaborative editing environments. Data from...
Boniface Hicks, Sandra Rueda, Dave King 0002, Thom...
ICDE
2009
IEEE
121views Database» more  ICDE 2009»
14 years 3 months ago
Scalability for Virtual Worlds
— Networked virtual environments (net-VEs) are the next wave of digital entertainment, with Massively Multiplayer Online Games (MMOs) a very popular instance. Current MMO archite...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke,...
VIIP
2001
13 years 10 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
CONTEXT
2003
Springer
14 years 2 months ago
A Generic Framework for Context-Based Distributed Authorizations
In conventional security systems, protected resources such as documents, hardware devices and software applications follow an On/Off access policy. On, allows to grant access and ...
Ghita Kouadri Mostéfaoui, Patrick Bré...