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» Modeling and querying moving objects in networks
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VW
2000
Springer
107views Virtual Reality» more  VW 2000»
13 years 11 months ago
Generic 3D Ball Animation Model for Networked Interactive VR Environments
This paper describes a versatile, robust, and parametric ball animation model that can be used in many types of interactive Virtual Reality (VR) environments. The generic model is ...
Hansrudi Noser, Christian Stern, Peter Stucki, Dan...
ASC
2000
13 years 9 months ago
A New Object-Oriented Stochastic Modeling Language
A new language and inference algorithm for stochastic modeling is presented. This work refines and generalizes the stochastic functional language originally proposed by [1]. The l...
Daniel Pless, George F. Luger, Carl R. Stern
WINET
2010
88views more  WINET 2010»
13 years 6 months ago
Tree-based object tracking without mobility statistics in wireless sensor networks
Object tracking in wireless sensor networks is to track mobile objects by scattered sensors. These sensors are typically organized into a tree to deliver report messages upon dete...
Li-Hsing Yen, Bang Ye Wu, Chia-Cheng Yang
ICPR
2008
IEEE
14 years 2 months ago
Frame-skipping tracking for single object with global motion detection
Frame-skipping videos usually appear in wireless video sensor networks which have wirelessly interconnected devices that are able to ubiquitously retrieve video content from the e...
Ming Anlong, Ma Huadong
SUTC
2006
IEEE
14 years 1 months ago
Transitive Nearest Neighbor Search in Mobile Environments
Given a query point p, typically the position of a current client, and two datasets S and R, a transitive nearest neighbor (TNN) search returns a pair of objects (s, r) ∈ S × R...
Baihua Zheng, Ken C. K. Lee, Wang-Chien Lee