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» Modeling and recognition of actions through motor primitives
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UIST
2010
ACM
13 years 6 months ago
A framework for robust and flexible handling of inputs with uncertainty
New input technologies (such as touch), recognition based input (such as pen gestures) and next-generation interactions (such as inexact interaction) all hold the promise of more ...
Julia Schwarz, Scott E. Hudson, Jennifer Mankoff, ...
CHI
2010
ACM
14 years 3 months ago
iCanDraw: using sketch recognition and corrective feedback to assist a user in drawing human faces
When asked to draw, many people are hesitant because they consider themselves unable to draw well. This paper describes the first system for a computer to provide direction and fe...
Daniel Dixon, Manoj Prasad, Tracy Hammond
JMLR
2010
136views more  JMLR 2010»
13 years 3 months ago
Conceptual Imitation Learning: An Application to Human-robot Interaction
In general, imitation is imprecisely used to address different levels of social learning from high level knowledge transfer to low level regeneration of motor commands. However, t...
Hossein Hajimirsadeghi, Majid Nili Ahmadabadi, Mos...
ISVC
2007
Springer
14 years 2 months ago
A Vision-Based Architecture for Intent Recognition
Abstract. Understanding intent is an important aspect of communication among people and is an essential component of the human cognitive system. This capability is particularly rel...
Alireza Tavakkoli, Richard Kelley, Christopher Kin...
ICANN
2010
Springer
13 years 7 months ago
Teaching Humanoids to Imitate 'Shapes' of Movements
Trajectory formation is one of the basic functions of the neuromotor controller. In particular, reaching, avoiding, controlling impacts (hitting), drawing, dancing and imitating ar...
Vishwanathan Mohan, Giorgio Metta, Jacopo Zenzeri,...