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RT
2001
Springer
14 years 1 months ago
Real-Time High Dynamic Range Texture Mapping
This paper presents a technique for representing and displaying high dynamic-range texture maps (HDRTMs) using current graphics hardware. Dynamic range in real-world environments o...
Jonathan Cohen, Chris Tchou, Tim Hawkins, Paul E. ...
INFOCOM
2000
IEEE
14 years 1 months ago
Egress Admission Control
—Allocating resources for multimedia traffic flows with real-time performance requirements is an important challenge for future packet networks. However, in large-scale networks,...
Coskun Cetinkaya, Edward W. Knightly
SIGMETRICS
2000
ACM
177views Hardware» more  SIGMETRICS 2000»
14 years 1 months ago
A case for end system multicast
— The conventional wisdom has been that IP is the natural protocol layer for implementing multicast related functionality. However, more than a decade after its initial proposal,...
Yang-Hua Chu, Sanjay G. Rao, Hui Zhang
SIGMETRICS
2000
ACM
101views Hardware» more  SIGMETRICS 2000»
14 years 1 months ago
On achievable service differentiation with token bucket marking for TCP
The Differentiated services (diffserv) architecture has been proposed as a scalable solution for providing service differentiation among flows without any per-flow buffer manage...
Sambit Sahu, Philippe Nain, Christophe Diot, Victo...
SIGGRAPH
1999
ACM
14 years 29 days ago
Realistic, Hardware-Accelerated Shading and Lighting
With fast 3D graphics becoming more and more available even on low end platforms, the focus in hardware-accelerated rendering is beginning to shift towards higher quality renderin...
Wolfgang Heidrich, Hans-Peter Seidel
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