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EGITALY
2006
13 years 11 months ago
Implementing mesh-based approaches for deformable objects on GPU
These latest years witnessed an impressive improvement of graphics hardware both in terms of features and in terms of computational power. This improvement can be easily observed ...
Guido Ranzuglia, Paolo Cignoni, Fabio Ganovelli, R...
COMCOM
2008
154views more  COMCOM 2008»
13 years 10 months ago
Analysis of hybrid P2P overlay network topology
Modeling peer-to-peer (P2P) networks is a challenge for P2P researchers. In this paper, we provide a detailed analysis of large-scale hybrid P2P overlay network topology, using Gn...
Chao Xie, Guihai Chen, Art Vandenberg, Yi Pan
CGF
2006
198views more  CGF 2006»
13 years 10 months ago
Real-Time Weighted Pose-Space Deformation on the GPU
WPSD (Weighted Pose Space Deformation) is an example based skinning method for articulated body animation. The per-vertex computation required in WPSD can be parallelized in a SIM...
Taehyun Rhee, John P. Lewis, Ulrich Neumann
NN
2006
Springer
100views Neural Networks» more  NN 2006»
13 years 10 months ago
Perceiving the unusual: Temporal properties of hierarchical motor representations for action perception
Recent computational approaches to action imitation have advocated the use of hierarchical representations in the perception and imitation of demonstrated actions. Hierarchical re...
Yiannis Demiris, Gavin Simmons
JPDC
2000
81views more  JPDC 2000»
13 years 10 months ago
A Dynamic Light-Weight Group Service
The virtual synchrony model for group communication has proven to be a powerful paradigm for building distributed applications. Implementations of virtual synchrony usually requir...
Luís Rodrigues, Katherine Guo, Paulo Ver&ia...